#ifndef _BOSS_ENEMY_H
#define _BOSS_ENEMY_H

#include "XML\XMLTreeNode.h"
#include "Enemy.h"

class CBossEnemy : public CEnemy
{
public:
	CBossEnemy(CXMLTreeNode node);
	~CBossEnemy(void);

	void Init();
	void Render();
	void Update();
};

#endif